
About me
I am a 3D Artist with over 7 years of experience creating high-quality 3D assets for games, visual projects, and digital experiences. I specialize in detailed modeling, texturing, and asset creation, with a strong focus on clean topology, efficient workflows, and visual storytelling.
Over the years, I have developed a strong understanding of the complete 3D production process, from initial ideas and design exploration to polished, production-ready assets. I enjoy tackling complex creative and technical challenges, refining details, and finding effective solutions that balance quality and functionality.
My main tool of choice is Blender, which I have used extensively throughout my career. Alongside 3D, my background in digital and traditional art continues to influence my approach to composition, design, and creating visually engaging work.
I enjoy collaborating with multidisciplinary teams and contributing to projects where creativity, craftsmanship, and attention to detail come together.